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Game Lingo – 構える

Friday, November 27th, 2009

kamaeru

Second game lingo for this week.

構える (かまえる) appears frequently in action games in the pattern <武器>を構える. The basic meaning is “ready a weapon,” but it’s important to check the context because it can sometimes take on a meaning similar to 狙う – “aim a weapon.” In either case it is the action that must be taken before firing.

It also gets used in these cool compound verbs:
待ち構える (まちかまえる) – wait ready for, lie in wait for, be on the watch for
身構える (みがまえる) – be on guard, stand ready, square off

Posted in kanji, video games, vocab | 2 Comments »

Game Lingo – 同梱

Wednesday, November 25th, 2009

doukon

Two quick pieces of game lingo this week.

The first is 同梱 (どうこん). 同 is easy – it means “the same.” 梱 was unfamiliar to me, but apparently means “pack,” “tie,” and possible “package.” Combine them and you have “packaged the same” or “packaged together,” which is the adverb + verb kanji category. (Or possibly the adjective + noun category? “same package”?)

同梱 refers to things that come “bundled” or “included” with something else. In the case of games, it’s often used on the sides of packaging to list something like a controller or a manual that gets included with the game. It’s more or less the opposite of 別売り (べつうり), which is another adverb + verb combination and means “sold separately.”

Posted in kanji, video games, vocab | 1 Comment »

Cool Compound – 適当に

Wednesday, November 18th, 2009

tekitouni

Blue Shoe over at Just Another Day in Japan has a nice little post about his experience with the word 適当に. It’s cool to read as he gets closer and closer to the meaning and then nails the definition almost without realizing it. It’s not his fault, though, since this word gets defined obscurely in just about every dictionary ever created.

He gives the standard dictionary definition of “appropriately” or “properly” when a yakitori chef says, 適当にしましょうか. At first Blue Shoe thinks it might refer to a set meal, but there is none on the menu. His second guess is right on the money:

Either that or he was offering to just let us buy whatever he felt like making. Sometimes the problem in these cases is that you really have no idea what “properly” or “appropriately” means.

There it is in bold – the chef was exercising his subjective choice when performing the action of choosing and cooking delicious chicken bits. Less eloquently, 適当に means “do something however the fuck you/I want to.” It’s not exactly that rough in every case – especially this one which is probably closer to “So should I just rustle up some stuff for y’all to grub on?” – but it’s definitely that arbitrary. A good comparison might be an お任せ course at a sushi place, although if お任せ is A level, then 適当に is like B- level.

One of the best examples is when someone delegates work but can’t be bothered to specify how that work should be done. They usually tell the person to 適当にやって or 適当にしてもいい. Something along those lines. Plug in my profane example and you get the extreme end of the spectrum (imagine an angry boss yelling this): “Do it however the fuck you want!” The other end of the spectrum is “Do it however you see fit” or “However you see suitable.” This is where the “appropriate” and “proper” come in to play.

In a Japanese dictionary, the first listing is “Done well so that the action meets certain conditions, goals or requirements. Something that fulfills something. Something appropriate. Something with those characteristics.” Because the decision-making is subjective, however, the word can also take on negative meanings if the doer happens to choose standards that are inappropriately low.

No matter how you look at it, it’s tough to gather the meaning from the words “appropriate” and “properly” alone. I definitely remember wrestling with the meaning of 適当に. This one takes some getting used to.

Posted in get used to it!, kanji, vocab | 7 Comments »

Cool Kanji – 肉

Friday, November 6th, 2009

niku

肉 (にく) – the character for meat. It always reminds me of a ribcage or a little rack of lamb or something. Maybe a bizarro chicken tulip.

The concept of meat in Japan is slightly different from that in the U.S. Here, to the great collective unhappiness of all vegetarian expats, it refers to mammal meat – beef and pork, mostly – and not the flesh of living things in general (at least when talking about food). So, saying you don’t eat meat (肉は、食べません) won’t always earn you a meal that meets (har har) your dietary restrictions, especially if you take into account broths and pastes and flakes (many of which are fish-based).

(On a side note, I once knew a “vegetarian” who ate ramen and just gave away the チャーシュー on top – what a joke! Ramen broth is, more or less, pig rendered into a delicious liquid form.)

When I was a CIR on JET, I was forced to explain strict vegetarianism to Japanese people for expats on a number of occasions. (Including one Lithuanian artist who wouldn’t eat mushrooms for some reason. His English was really bad, but from what I could gather, spores are little people.) I found the best way to explain it is to say that you don’t eat 動物 (どうぶつ, doubutsu) – animals in general. But even that was not general enough sometimes, so I would always bastardize the pronunciation to 動き物 (うごきもの, ugokimono) – things that move – and then add the sentence, 動くのなら、食べません. If it moves on its own (and not in search of photons to photosynthesize), they don’t eat it. This always gets the point across and makes people laugh as an added bonus.

Posted in food, get used to it!, kanji | 7 Comments »

Cool Kanji – 独

Friday, October 30th, 2009

doku

Gerund series briefly interrupted to deliver this breaking news: today is the last Friday in October, and therefore you have two days left to get your Oktoberfest on. Recommended locations: Baden Baden, Zum BIERHOF (where they do the “Prost” song/dance every 30 minutes or so, kind of like an Epcot exhibit in the middle of Shinjuku), and Frigo.

In honor of the end of October, the cool kanji today is 独. It means “alone” or “single” and also Germany because it’s used in the ateji for Germany (独逸). Newspapers and news programs use it often to refer to the Deutschland, especially when it makes abbreviation easy – e.g. 日独関係 (Japanese-German relations).

Every country has kanji (here is an awesome list), but not all of them get used. The third column in the chart on Wikipedia has the abbreviated version (略称), and it looks to me like those are the ones you see most frequently. Knowing these will be useful when you make that appearance on a Japanese quiz show as the token foreigner someday.

I think Russia (露) and France (仏) ended up with the coolest kanji. The Soviet Union (蘇) had a cool one, too. Another link if you’d like more detailed explanation of each kanji in English.

Posted in beer, kanji, vocab | 4 Comments »

Game Lingo – 選択

Friday, October 23rd, 2009

sentaku

The counterpart to 決定 is 選択 (せんたく); this is what you are locking in when you 決定. 選択 appears non-stop in manuals and games and is basically a way of saying 選ぶ (えらぶ) with a compound noun. “Choose” and “select” are both options, but I think I prefer the latter, possibly because it’s more flexible: it works as a plain verb (“Select an item.”) as well as “noun” (“Mode Select screen”). “Choice” and “selection” can be used when it is a real noun.

Posted in kanji, video games, vocab | 3 Comments »

号外 – Cool Kanji – 暫

Wednesday, October 21st, 2009

shibaraku

Bonus link to make up for my measly little post today. Matt has a great explication of a passage from Akutagawa’s story “Rashōmon.” Definitely worth checking out. Great info in the comments as well.

Posted in kanji, literature | No Comments »

Game Lingo – 決定

Friday, October 16th, 2009

kettei

決定 (けってい) is generally a selectable icon on the screen or the action of one of the buttons on a video game controller. You use it to lock in settings or confirm selections, so it can be translated as “confirm” or “enter” depending on context. This is definitely a word that I’ve seen far more often since starting this job. I’m sure it gets used out in the real world (probably more along the lines of “come to a decision”), but I don’t think I ever had the opportunity to use it personally.

Posted in kanji, video games, vocab | 2 Comments »

Game Lingo – 統一

Friday, October 9th, 2009

touitsu

統一 (とういつ) isn’t an in-game term per se, but it is a vital concept in video game translation and really all translation in general. It literally means “uniform” or “uniformity.” I personally think of it as “consistent” or “consistency.” This is common sense, but when translating you have to make sure that the spelling, word choices and style are consistent throughout a text.

You don’t want to have a character drinking “Cutty Sark Whiskey” in one scene and then “Cutty Sark Whisky” in another (the latter is correct). You don’t want to have “Oohashi-san” on one page (or any page, really) and then Ōhashi-san (there, that’s better) on another page. Proper nouns should always be kept consistent, and video game translation is an entirely different animal when it comes to proper nouns.

One place where 統一 rears its anal retentive head in video games is with controls. Almost every video game console uses the same little rocker pad, often shaped like a +, to control movement, but the terminology is different for different systems. The Nintendo DS uses “+Control Pad,” the Xbox “D-pad,” and the PlayStation®3 system “directional button.” Should players be pressing the “A button” or the “A Button”? Do they “tilt” or “press” or “tap” or “tap repeatedly” the button or control device?

Naming of the systems themselves is another place where terminology is often set by the companies. PlayStation uses the word “system” after every instance of Playstation®3 or PSP®, and they also include the restricted mark (no spaces before or after the 3). Nintendo lets you use “Nintendo DS” and also “DS.” Xbox 360 is not “XBox 360.”

Nintendo is by far the most picky, and failure to abide by their terminology guide can cause a company to lose millions if Nintendo of America or Europe finds fault with their game during the checking process and sends it back to the company. The company has to fix whatever problems there were (re-master the game) and make another appointment with NOA and NOE to have their game checked, possibly delaying the release of the game.

Japanese does have a high tolerance for repetition, way more so than English, so you should be flexible enough to realize that not every word needs to be 統一されている. Forget 様々, ignore など, realize that が・けど don’t always mean “but,” but also know where you have to maintain consistency even when it’s painful. There are tons of examples of translation so bad it’s good, but when a term gets set, sometimes it should stay that way. Metal Gear games use “sneaking mission” for 潜入任務, a lot of the Bubble Bobble (in the Japanese “Puzzle Bobble”) remakes use the same cheesy beginning (you loves it, I can tell), and Nintendo still doesn’t ever use “the” before Nintendo Wi-Fi Connection ever.

If you’re really serious about translating video games, one of the best things you can do to prepare is to read your video game manuals very carefully. There are also some websites you can look at. Notice what terms they are using. Start to catalog phrases and wordings that could be useful. Your command and consistency of English is just as important as your Japanese comprehension.

Posted in kanji, video games, vocab | 2 Comments »

街・町

Friday, September 25th, 2009

With the goal of stirring up even more interest in Murakami between now and mid-October, when the Nobel Prizes are announced, I will post a small piece of unpublished Murakami translation once a week from now until the announcement. You can see the other entries in this series here: 1, 2, 3.

Last week I showed you a passage from a Birnbaum translation that had missing sentences. This week it’s Rubin’s turn to go under the magnifying glass. Here is a section of his official translation of Norwegian Wood:

Three old women were the only passengers on the Sunday morning streetcar. They all looked at me and my flowers. One of them gave me a smile. I smiled back. I sat in the last seat and watched the old houses passing close by the window. The streetcar almost touched the overhanging eaves. The laundry deck of one house had ten potted tomato plants, next to which a big black cat lay stretched out in the sun. In the yard of another house, a little kid was blowing soap bubbles. I heard an Ayumi Ishida song coming from someplace, and could even catch the smell of curry cooking. The streetcar snaked its way through this private back-alley world. A few more passengers got on at stops along the way, but the three old women went on talking intently about something, huddled together face-to-face.

I got off near Otsuka Station and followed Midori’s map down a broad street without much to look at. None of the shops along the way seemed to be doing very well, housed as they were in old buildings with gloomy-looking interiors and faded writing on some of the signs. Judging from the age and style of the buildings, this area had been spared the wartime air raids, leaving whole blocks intact. A few of the places had been entirely rebuilt, but just about all had been enlarged or repaired in spots, and it was those additions that tended to look far more shabby than the old buildings themselves.

The whole atmosphere of the place suggested that most of the people who used to live here had become fed up with the cars and the filthy air and the noise and high rents and moved to the suburbs, leaving only cheap apartments and company flats and hard-to-move shops and a few stubborn holdouts who clung to family properties. Everything looked blurred and grimy as if wrapped in a haze of exhaust gas.

Ten minutes’ walk down this street brought me to a corner gas station, where I turned right into a short block of shops, in the middle of which hung the sign for Kobayashi Bookstore. True, it was not a big store, but neither was it as small as Midori’s description had led me to imagine. It was just a typical neighborhood bookstore, the same kind I used to run to on the very day the boys’ magazines came out. A nostalgic mood overtook me as I stood in front of the place. (Rubin, 64-65)

The final paragraph is the only one with missing lines, but I love this section of the book (partly because I love the neighborhood and the streetcar line) and wanted to give some of the development to the missing sentence. In the passage, the protagonist Toru makes his way to Midori’s family-run bookstore. She lives near Otsuka Station, a short ride on a streetcar (in reality the Arakawa Toden line that arcs northeast from Waseda through Otsuka and then down into Arakawa Ward) from Waseda University, the college Murakami attended and used as a model for the university in the novel. As Toru rides the streetcar to visit her he is assaulted by an array of sensory input. But Rubin leaves out the final sentence of the last paragraph, which in Japanese is:

どこの町にもこういう本屋があるのだ。(全作品, 98)

Norwegian Wood is one of the few works that has been translated into English by two different people, so we have the perfect opportunity to see two different sets of translation choices (by professionals, rather than my lousy efforts). In his translation for Kodansha International, Alfred Birnbaum renders this same section like this (I have bolded the additional sentence.):

The Sunday morning streetcar was passengerless except for a group of three old ladies, who sized up me and my narcissuses. One lady smiled at me. I smiled back and took a seat at the back to watch the old houses swing past. At times the streetcar practically scraped the eaves. Here a glimpse of ten potted tomato plants on a platform for hanging laundry, where a cat lay sunning itself, there children blowing soap bubbles in a back yard. Somewhere an Ayumi Ishida tune was playing. The smell of curry drifted by as the streetcar threaded an intimate course through the backstreet neighborhoods. A few more passengers boarded at stops en route, scarcely noticed by the old ladies, who huddled together, tirelessly chatting away.

I got off near Otsuka Station and followed Midori’s map down a singularly unremarkable main street. None of the shops along the way seemed to enjoy much turnover. All the stores were old and dark inside. The characters on some signs were not even legible any more. I could tell from the age and style of the buildings that this area hadn’t been bombed in the war. That’s why these shops were still there. Additions and partial repairs only made the buildings more dilapidated.

Most people had left the area to escape the cars and smog and noise and high rents, leaving behind only run-down apartments and company housing and businesses that proved difficult to uproot, or else locals who stubbornly stuck to their longtime residences and refused to move. A haze hung over the place, probably from car exhaust, making everything seem vaguely dingy.

A ten-minute walk down desolation row, I came to a corner gas station, where the map had me turn right into a small shopping street, and midway down that I made out the Kobayashi Book Shop sign. Not a very big bookstore, granted, but not quite as small as I’d imagined from Midori’s description. Your ordinary everyday neighborhood bookstore. The kind of bookstore I’d run to as a boy to buy that latest, anxiously awaited kiddy-zine the day it hit the stands. Somehow, just standing in front of the Kobayashi Book Shop made me feel nostalgic. Surely every town (町) must have a bookstore like this. (Birnbaum 1, 125-126)

The sentence is a throwaway detail, but it does include the Japanese 町, which I wrote about briefly after my thesis rewrite went up on Neojaponisme. In Murakami’s early work, the 街 (まち, machi) is a central theme. Machi literally means town, and Murakami uses it in his early novels to refer to the place where the narrator, the legendary boku, grew up. All of his past is tied up with the machi and it exerts a certain level of control over him because it is where all his memories come from. From Hear the Wind Sing to A Wild Sheep Chase, boku goes through a process of growth into adulthood and a separation from his hometown. He eventually forsakes it, cutting ties with the past and looking toward the future. Nothing is ever named, but the machi strongly resembles Kobe, Murakami’s own hometown.

In Norwegian Wood, both boku and the machi have names, and perhaps this is why Murakami chose 町 rather than the 街 as in his early works. Boku is Toru Watanabe, a student in Tokyo during the turbulent late-60s. Toru is not dissimilar from the old boku. He has the same tastes in music and literature and he spends his time reading novels and watching movies instead of participating in political demonstrations or study groups with activists who are caricatured throughout the novel. The machi in this novel is Kobe, also similar to the machi from the first three novels. Toru grew up there, but when his best friend Kizuki commits suicide he starts to feel a desire to leave. Toru says “I had to get away from Kobe at any cost,” and shortly after that notes “I just need to get away from this town (machi)” (Rubin 24-25). Toru “escapes” Kobe for Tokyo in the same way that the boku from Murakami’s first three novels escapes the anonymous machi for Tokyo.

Escaping to Tokyo also gives Toru the opportunity to establish his own emotional center to the world, a new place that will have new memories associated with it. But it isn’t that easy. The machi he finds after moving to Tokyo are divided, most notably by the two female protagonists. Rubin has noted how Naoko and Midori represent a dichotomy between life and death (Rubin, Music of Words 159). This is further represented by the “machi” they inhabit. Naoko, after a break down, flees from Tokyo to a regimented, sterile sanatorium deep in the hills of Kyoto. Midori’s machi is the opposite – although old and somewhat grimy, it is filled with different smells, sounds and flavors. It’s strongly connected to Toru’s own past (as well as Japan’s collective history), which might explain why he seems confused when talking to Midori at the end of the book; Toru’s process of self-discovery has lead him from his machi hometown to Tokyo, out to the isolation of Naoko’s sanatorium, back to the chaos of late-60s Tokyo, off wandering after Naoko’s death, and then after all of this he still doesn’t know where he is. Judging from the tone of the novel, his attempts to return to Midori and her familiar (nostalgic) machi must have been futile. Otherwise why write the book? The novel’s final, hopeless line is:

僕はどこでもない場所のまん中から緑を呼びつづけていた。(全作品, 419)

Posted in Murakami, kanji, literature | 2 Comments »

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