How to Japanese Podcast – S03E10 – Review of The City and Its Uncertain Walls

It took me two months, but I finally got through my review of The City and Its Uncertain Walls. Here are my thoughts. The review itself is online over at Medium. And I added a few more additional nuggets over at Substack, so give that a read as well.

To give the old TL;DR, it is not a good book, unfortunately.

The Stakes in “Tears of the Kingdom”

This year has been a bit of a wash so far in terms of my own productivity. I caught COVID in early January, fell into a Murakami hole from February to May, and am now fully immersed in Hyrule. I can’t recommend Tears of the Kingdom (TotK) highly enough. I probably need to take a break from it (as of May 30, I’m about 50 hours in), but it is…unparalleled in terms of breadth.

If you haven’t played it yet and are trying to avoid spoilers (which I’d recommend if possible), it’s probably best not to read on. I won’t be saying much, but I’ll be saying something.

I’ve been consuming a ton of media about Tears of the Kingdom as well. Polygon’s article “Tears of the Kingdom is saving me from my checklist obsession” captures an aspect of the game that I also felt about Breath of the Wild, which I played and then set aside before eventually picking back up and finishing. I liked it enough to start a second game last fall (which was also derailed by Murakami). I think I enjoyed it even more the second time. I had the right state of mindfulness to enjoy the game for what it was whenever I happened to be playing it. I didn’t force it along the path. I tried to take it as it came. Whether that was doing a quick shrine puzzle at lunch, exploring a landscape and hunting down Koroks in an area I’d never been before, or advancing the story. BotW is mindfulness condensed into game form. (I also played it English. I’ve realized that I need to play games in English first to understand mechanics so that they don’t feel like study.)

TotK feels denser, and some have argued that it doesn’t have the same open, empty, almost lonely “vibes” as BotW. One of these is The Bad End podcast episode about TotK.

I’d agree with that statement for the most part. BotW feels much more, for lack of a better word, wild. The same sense of mindfulness is, I think, critical to enjoying TotK, but the game perhaps doesn’t distill it as purely as BotW.

That said, I do think TotK does have vibes. It’s just that all of the TotK vibes are stored in a single place: The Depths. This is what I hate to spoil for anyone (which is why I won’t post a screenshot). Essentially, Nintendo created an abstract almost blank wilderness in TotK and set it underneath Hyrule, totally confounding all expectations they created for the game; nearly every trailer and promo for the game heavily emphasized the sky islands, and in a true miracle, most everyone writing about and reporting on the game seems to have maintained an embargo for content about the Depths. While the sky islands do play an important part of the game and have their own unique atmosphere (I love the Philip Glass-inspired minimalist brass soundtrack), I think the Depths captures that sense of the unknown, the expansive, the surprising, and the dangerous that BotW offered us for the first time. It doesn’t hurt that the music for the Depths is hands down the best in the game.

I do think that the next Zelda game will have to reboot the series entirely: I don’t know if the center will hold for much longer. I’m sure there’s something that Nintendo could add to expand the game, maybe even to the degree that TotK expands BotW (?!), but I wonder whether that’s the best idea.

The Bad End podcast is one of the very few complex critical voices I’ve seen discuss TotK, and some aspects they are slightly down on are the story (I laughed out loud when they asked why Zelda hadn’t looked in the basement before) and the mechanics (I think asking whether missiles and homing devices and Minecraft dynamics belong in Zelda is a fair question, but the game is still great for these additions).

But I’m not sure I understand the “Permaweird” angle they take. The podcast uses Venkatesh Rao’s article “The Permaweird” to discuss Hyrule as an encapsulation of the (need for a?) permanent state of crisis in the world.

(The theory itself to me feels like an extremely complicated form of bothsidesism, to be honest. It feels like a true crisis when Republicans are actively disenfranchising minority voters, attempting to make it illegal to be part of the LTBTQ community, and continuing to support the gun lobby, so I can’t help feeling gaslit whenever someone tries to criticize the need for collective urgency. The Bad End is using the theory in a different sense, I think, although I’ll admit I may not fully understand their approach.)

I prefer to use “One Punch Man” as a metaphor for TotK. If you haven’t seen the anime, you should drop what you’re doing and watch it immediately (between sessions of TotK, of course), but basically it’s a send up of “Dragon Ball Z” and other famous anime combined with the satirization of trade associations. The central element it criticizes is the relentless need to find a larger threat, a more evil villain, a more pressing disaster, a more intense voice actor.

To a certain extent, the stakes in Zelda—as in superhero movies—will always be 0 or 100. The world will either end or it won’t. Evil will triumph or it won’t. Otherwise, what’s the point, really?

This is why superhero franchises reboot constantly. A reboot allows them to start fresh without needing to one up (One Punch, as it were) the stakes.

For now, however, TotK has miraculously managed to one up the stakes. Nintendo made a shrewd decision when they used Calamity Ganon as the BotW villain. Calamity Ganon is more abstract and cloud-like than Ganon has been in many Zelda entries. TotK seems to surpass this, ironically, by making Ganon more of a human threat.

Maybe there’s another angle they can take, something that would make me want to spend another 100+ hours in a Hyrule that looks and feels very similar to BotW and TotK, but I’m starting to get the sinking feeling that if they did, I might not be pulled back into the world in quite the same way.

Apologies for the lack of Japanese content this month. I can say that TotK enables you to easily select the Japanese language voice track in the settings so that the cutscenes play almost like an anime. And don’t forget that playing the game in Japanese (and “cheating” in Japanese) is a perfectly good way to study.

How to Japanese Podcast – S03E09 – Immediate Reactions to Murakami’s New Novel

Good God, that’s Murakami Haruki’s music!

街とその不確かな壁 (The City and Its Uncertain Walls/The Town and Its Uncertain Wall) launched today in Japan, and holy moly, it’s a wild one. I read the first two chapters and then rapped about it for 20 mins on the podcast in three sections: spoiler free, loose suggestions about content, and spoiler-palooza. Take a listen!

How to Japanese Podcast – S03E08 – Predictions for Murakami’s New Novel

It’s the final podcast before publication of the new Murakami novel! I go over some Murakami vocabulary, predictions I have for the novel, and some comments about potential connections with Hard-boiled Wonderland and the End of the World.

Here are the links I mention:

  • Episode 1 of this season of the podcast, in which I go over everything I know about the novella, 街と、その不確かな壁.
  • My appearance on Translation Chat with Jenn O’Donnell about translation choices made in Hard-boiled Wonderland and the End of the Word
  • Japan Times article examining Murakami’s language choices in Killing Commendatore
  • Murakami vocabulary:
    • うんざり – unzari – tedious, frustrated
    • 覆う – ōu – cover
    • やれやれ – yareyare – what the hell, oh brother
    • 備わっている – sonawatte iru – gifted with, endowed with, has/have (certain abilities)
    • 惹かれる – hikareru – drawn by, pulled by
    • 引き出し・抽斗 – hikidashi – drawer
    • 流れ – nagare – flow
    • 歪む – yugamu – distort/warp
    • 歪な – ibitsu – misshapen, distorted, warped

How to Japanese Podcast – S03E07 – Murakami Bibliography – 2006-2023

This week is the third part of my look at Murakami’s complete bibliography. See my Google Sheet version of all this information and follow along with the podcast at this link: bit.ly/MurakamiBibliography

How to Japanese Podcast – S03E06 – Murakami Bibliography – 1988-2005

This week is the second part of my look at Murakami’s complete bibliography. See my Google Sheet version of all this information and follow along with the podcast at this link: bit.ly/MurakamiBibliography

Here are the links I mention in the episode:

How to Japanese Podcast – S03E05 – Murakami Bibliography – 1979-1987

This week on the podcast I’m taking a close look at Murakami’s complete bibliography for the first eight years of his career. See my Google Sheet version of all this information and follow along with the podcast at this link: bit.ly/MurakamiBibliography

And here are links that I mention separated out by year:

How to Japanese Podcast – S03E04 – Murakami Novel Power Rankings

It’s finally time – here are my Murakami Novel Power Rankings! I spent the last two months re-reading Murakami’s novels, and I feel prepared to put them in order from least successful to most successful. Obviously this is a subjective exercise, but I would also argue that this is the correct order.

Even as recently as a year or two ago, I would have had my personal favorite Hard-boiled Wonderland and the End of the World at the top of the list, so regular readers may be surprised to learn that it is not. Take a listen to see where I ranked it.

One thing that became clear to me while re-reading these novels is that the central dynamic in Murakami’s writing is immediacy vs controlled narration. He often puts the reader in the driver seat with the narrator, following them around during routines or waiting long periods of time for something to happen. I’ve noticed this a lot in genre fiction, which I think may partially explain why Murakami has a ravenous following and why many readers love books like Kafka on the Shore, which I would argue over rely on immediacy to generate reader interest.

Many readers are looking for that kind of experience, of following around a character having weird experiences. But I think there’s an exhaustion in this technique, which even Murakami himself recognizes. He has the instinct to vary this, even in his earliest novels; in Pinball, 1973 he alternates between the immediacy of the Rat’s experience struggling with life with more controlled narration of his Boku narrator’s implied grief for the loss of Naoko. Kafka also gets this alternating treatment as well as Hard-boiled Wonderland, and in both cases one half of the narrator is steeped in immediacy while the other has more controlled narration.

Given that Murakami is likely delivering an extension of Hard-boiled Wonderland next month, it will be very interesting to see what choices he makes with immediacy in the book and whether he decides to vary the narration as he did in 1985.

How to Japanese Podcast – S03E03 – Murakami’s Origin Story

This week, I take a look at Murakami’s famous origin story with the help of writer and translator Matt Schley. We looked at ten different accounts of the day that Murakami was inspired to become a writer:

Thanks again to Matt. Check out his translation of Soda Kazuhiro’s Why I Make Documentaries: On Observational Filmmaking available via Viaindustriae Publishing.

How to Japanese Podcast – S03E02 – The Murakami Season

Well, I’ve had a week to mull over the title announcement for the new Murakami novel, and I’m still just as stunned as I was last week. Here’s the intro episode for this season of the podcast. Stay tuned for more!

And here’s the blog post I mention in the episode that includes the passage from Murakami’s supplementary commentary included with the Complete Works.